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We present a near-eye augmented reality display with resolution and focal depth dynamically driven by gaze tracking. The display combines a traveling microdisplay relayed off a concave half-mirror magnifier for the high-resolution foveal region, with a wide field-of-view peripheral display using a projector-based Maxwellian-view display whose nodal point is translated to follow the viewer’s pupil during eye movements using a traveling holographic optical element.
Foveated Neural Radiance Fields for Real-Time and Egocentric Virtual Reality
Schematic diagram of Foveated AR. Note that the light paths for fovea
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PDF) Foveated AR: dynamically-foveated augmented reality display
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Foveated near-eye display using computational holography
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Foveated AR: Dynamically-Foveated Augmented Reality Display
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PDF) Foveated AR: dynamically-foveated augmented reality display
Pimax Crystal's foveated rendering supercharged my PC VR system
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