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I’m currently working on a Three.js project, and I’m aiming to create a seamless cube map. To achieve this, I created six planes and assembled them into a cube. Then, I utilized a shader to generate noise (these are not textures) on the cube’s faces. you can already see the distortion between the cube faces. I also implemented a process in the shader to undo the transforms for each mesh, which effectively keeps the noise in place, resulting in a cube map-like object as you can see in the fi
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