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Transparent base_color_texture with AlphaMode::Mask should make shadow casters transparent · Issue #4372 · bevyengine/bevy · GitHub

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In the following scene, a simple mesh is constructed from a basic plane mesh: commands .spawn_bundle(PbrBundle { mesh: meshes.add(Mesh::from(shape::Plane { size: 1.0 })), material: materials.add(StandardMaterial { base_color_texture: Som

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Color::INDIGO is not indigo · Issue #1193 · bevyengine/bevy · GitHub

wgpu validation error when using 16bits precision PNGs · Issue #4532 · bevyengine/bevy · GitHub

Transparency improvements · Issue #2223 · bevyengine/bevy · GitHub

The type initializer for 'SixLabors.Fonts.Tables.TableLoader' threw an exception · Issue #2148 · ClosedXML/ClosedXML · GitHub

Anti-aliased Alpha Test: The Esoteric Alpha To Coverage, by Ben Golus

shading-effects · GitHub Topics · GitHub

Cycles and alpha texture ? - Lighting and Rendering - Blender

Reactivity design choices · bevyengine bevy · Discussion #10978 · GitHub

Fading Assets Gracefully with Vertex Alpha

Texture transparent with base colored teint on a sprite Bevy 0.6 · Issue #3804 · bevyengine/bevy · GitHub

2D cutout object transparency - Blender Stack Exchange

Shadow provide by transparency texture - Questions - three.js forum

shaders - Masking a light for shadow texture - Blender Stack Exchange

wgpu validation error when using 16bits precision PNGs · Issue #4532 · bevyengine/bevy · GitHub