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Hi all, I have a simple UPrimaryDataAsset that has a single UPROPERTY(): TArray of a USTRUCT() of seven (u)int16’s. Sizeof() gives me the expected size (14 bytes). It has no pointer types or references to other objects. I generate these programmatically and when I want to save one I follow a pretty simple sequence of steps. Make a UPackage with CreatePackage and FullyLoad it. Use NewObject<> to create my primary asset type, setting the package as the outer. I then fill with my data. Let the
C drive losing space fast each time I try to use Unreal Engine although EVERYTHING is on a different drive! - C++ - Epic Developer Community Forums
STOP draining my C drive! - Feedback & Requests - Epic Developer Community Forums
Could not load file or assembly 'ClearScriptV8-64.DLL' · Issue #504 · reactjs/React.NET · GitHub
Issues on disk space usage of CARLA: Disk C runs out of memory. · Issue #4936 · carla-simulator/carla · GitHub
Solved Please provide all code needed to complete this
it is not found any file specified ISArcExtract in Windows 11 / 10 /8/7
Special steps for installing the custom tasks that you download - The SAS Dummy
Cant create anything realted to c++ - World Creation - Epic Developer Community Forums
Solved Description: You will develop and implement a small