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Hi community, I have the following problem with the quad remesh component. I am trying to quad remesh a high number of meshes (walls of a rough building). My goal is to get a mesh with approximately square faces, but still in the same shape as the original mesh. Example input: My problem is that no matter how I change the settings of the quad remesh component, it always cuts off the corners of the original geometry. See next image: Problem (cut off corners) Could someone help me ou
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