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shadow_mesh` on `ArrayMesh` replaces the original mesh · Issue #72071 · godotengine/godot · GitHub

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Godot version v4.0.beta.custom_build [fab9926] System information Windows 10 Issue description Adding shadow_mesh to ArrayMesh causes the mesh itself not to render, only shadow mesh gets rendered. If shadow_mesh has different vertex posi

Multimesh shadows break when setting instance positions in shader · Issue #71549 · godotengine/godot · GitHub

GLES2, Cast Shadow=Off breaks receiving shadow, HTML5 · Issue #28444 · godotengine/godot · GitHub

MeshLibrary changes need editor restart · Issue #26775 · godotengine/godot · GitHub

ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub

ArrayMesh surface_remove() missing in 4.0 · Issue #67181 · godotengine/godot · GitHub

How do I remove holes in the shadows if the terrain mesh has no polygons on the back side? : r/godot

3.5] Mesh merging docs unclear; Doesn't properly restore materials · Issue #61575 · godotengine/godot · GitHub

ArrayMesh surface_remove() missing in 4.0 · Issue #67181 · godotengine/godot · GitHub

ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub

updating ArrayMesh vertex array does transfer to GPU · Issue #35700 · godotengine/godot · GitHub