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Final Fantasy 7 Rebirth creative director didn't want reflex-type action without the strategic elements he considers core to the JRPG series

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Creative director Tetsuya Nomura explains why the series needs to keep its tactical focus

Final Fantasy 7 Rebirth creative director didn't want reflex-type action without the strategic elements he considers core to the JRPG series News, Page 4

Final Fantasy 7 Rebirth creative director didn't want reflex-type action without the strategic elements he considers core to the JRPG series, final fantasy 7 rebirth

Final Fantasy 7 Rebirth creative director didn't want reflex-type action without the strategic elements he considers core to the JRPG series News, Page 3

Final Fantasy VII Rebirth showcases New Characters, Synergy Abilities, New Dynamic Difficulty, and more

Updated 12/30/23 with new article on core elements.Game informer Cover Reveal – FF VII Rebirth. Also impressions of junon. Plus 100 hours long.

Final Fantasy 7 Rebirth director acknowledges the JRPG's wonky performance mode: We hear you and we are currently working on an update

Final Fantasy Theme was played today at the Queen's jubilee : r/JRPG

Final Fantasy VII Rebirth Review

Final Fantasy VII Rebirth showcases New Characters, Synergy Abilities, New Dynamic Difficulty, and more

Final Fantasy 7 Rebirth Director Has a Request for Fans

Final Fantasy 7 Rebirth Dev Tetsuya Nomura Urges Fans to Avoid Spoiling 'Vital Parts of the Story' — and We All Know Which Bit He Means - IGN

Final Fantasy VII Rebirth non può essere solo action: per il director la componente strategica è fondamentale