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When i export mesh from maya (into GLTF) i always see transparent, but reflective material - just like a glass (i want to have totaly transparent material, just for positions). Do you have any ideas how to keep mesh (inside babylon), but disable from rendering. Or I just need to make proper shader in maya and then export into gltf. My material settings in Maya
BatchedMesh: Proposal · Issue #22376 · mrdoob/three.js · GitHub
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