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I'm trying to sculpt strips of seams with stitching using alphas into a high poly jacket that I plan to later retopo and bake the normals (I've seen Zbrush users do it here). I can't quite get the
dynamic topology - Sculpting brush alpha/texture resolution
cycles render engine - Blender Texture/Model Seam Problems
The Formal Bolero Jacket, Blender 3D and the heroes journey of a
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