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I am making a voxel game in Unity, and is trying to generate terrain procedurally. While the terrain generator works, there's also very weird shadowing around the corners of the mesh. What can be the
c# - Strange shadowing after optimising mesh vertices - Stack Overflow
c# - Marching cubes leaving holes in the mesh - Game Development
Houdini – Geoff Lester
Unreal Engine 5.0 Release Notes
Strange Shadows? - World Creation - Epic Developer Community Forums
cycles render engine - Strange Shadow on mesh? - Blender Stack
Has anyone successfully generated marching cube chunks that are
c# - Jagged edges, and weird shadowing - Stack Overflow
unity - Texturing different block types on an optimized voxel mesh
chriscummingshrg – Shader Fun
block_mesh - Rust
Unreal Engine 5.0 Release Notes
Unreal Engine 5.0 Release Notes