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c# - Weird shadows at the edge of a voxel mesh - Stack Overflow

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I am making a voxel game in Unity, and is trying to generate terrain procedurally. While the terrain generator works, there's also very weird shadowing around the corners of the mesh. What can be the

c# - Strange shadowing after optimising mesh vertices - Stack Overflow

c# - Marching cubes leaving holes in the mesh - Game Development

Houdini – Geoff Lester

Unreal Engine 5.0 Release Notes

Strange Shadows? - World Creation - Epic Developer Community Forums

cycles render engine - Strange Shadow on mesh? - Blender Stack

Has anyone successfully generated marching cube chunks that are

c# - Jagged edges, and weird shadowing - Stack Overflow

unity - Texturing different block types on an optimized voxel mesh

chriscummingshrg – Shader Fun

block_mesh - Rust

Unreal Engine 5.0 Release Notes

Unreal Engine 5.0 Release Notes